Really like the changes so far! This ability is included on most relic units dawning from the Horus Heresy era if a unit has this ability on its profile then the detachment it is taken in increases in cost by 1CP. Medusas of all flavours get a more functional boost some go up in cost slightly, but the damage on their big gun increases to d6, obviously very nice and much more scary to be up against when theyre well hidden. Time will tell. Like the Rvarna, they do get a massive point cut, but here it comes with correspondingly massive decrease in capabilities. Then theres theGreater Brass Scorpion,which dropped 75 points while going up to 28 wounds It now also degrades in WS and BS, and so will always have 6 attacks to whiff with as it loses accuracy. Grey Knights get a variant of the Land Raider which has psycannons on it, for some reason with a different profile than seen on normal ones. A bright point is his dreadfire claw switching from damage D6 to damage 4, but without the absurd durability he used to have, and without the choice of warlord traits, hes not bringing much to the table. These datasheets include. 1 - Imperial Guard and Imperial Navy, Vol. Kind of everything else. So yeah, 2+ save, and 5 points cheaper for what you probably were already doing with this unit. Credit: Jack Hunter. Im here to talk about CHAOS! I had emotionally prepared myself for this, but it looks like I will, in fact, be needing to change the paint scheme on my Wraithseer before putting it on a tournament table even once, as they have completely changed but at least not necessarily to the point of being unusable. Falchion/Fellblade As an unapologetic lover of all forms of BIG TANKs, I had to take a look at these too. Remoras are also easy winner, because they get two seeker missiles for free, more wounds, and are always in cover just huge boosts all round with no cost increase. The Dreadnoughts really eat shit here. People! Warhammer 40k - Imperial Armour . Shane: No major rules changes, mostly sweeping points drops. The Skathach Wraithknight also gets a surprisingly huge amount of improvement, honestly shifting itstraight to being much more worth considering than the regular one. If youre familiar with the Codex: Space Marines relic contemptor datasheet youre already familiar with this one the only difference is new weapon options. The Dreadclaw Drop Pod and the Chaos Terrax Pattern Termite are the big winners here, both being nasty threats that help deliver Chaos Space Marines to the battlefield in interesting ways. Cerastus Knight-Castigator. **Somebody give Forge World a camera**My first look at the Imperial Armour Compendium from Forge World.Price 40EnjoySave on Warhammer 40K here: - Elemen. With the new edition of the game now out in the wild, Forge World have released a similar book this time containing the rules of nearly every unit they currently produce. If one of the shields takes damage but isnt destroyed, itll regenerate at the beginning of your command phase, which is cute but is unlikely to regularly happen in practice as most decent alpha strikes will go through both of the shields. We see quite a lot of points changes too, with a lot of the relic entries becoming cheaper across the board, with other units being adjusted upwards. Pallas Grav-Attack: Lost the -2 to charge grav ability, but is 10 points cheaper. Combined with the contents of the new Space Marines Codex you will be able to carry the torch for these under represented armies! 2+ save Venatari, wtfffffffffff. This seems a really fun way of making Titans useable in a normal game, and Im looking forward to seeing how my titans fare as soon as we are able to film battles again! will find the Warhammer 40,000 datasheets for the entire range. The Lynx also gets a substantial simplification and a cost reduction, and probably ends up more practical out of it. He did also get whats probably a downgrade in being declared a Terminator, but if you were planning on warping him in anyway its much of a muchness. On the whole, the Kytan is better as a unit, but still worse than it was in 8th edition because its a Lord of War and in 9th edition those are terrible if they cant be your Supreme Commander. Finally, theHades Breaching Drill looks kind of great now its been detached from the mandatory tag-along veterans, so you can take them as a separate squad as desired, and its melee attacks have been charged up, both getting d3+3 instead of d3 and being flat D3 against most targets and flat D6 against vehicles. Just like with their Imperial counterparts, we see updated profiles for every variant of Imperial Knight, giving the Chaos Knights access to a large pool of different chassis, these have also been tweaked in regards to points values in line with the Imperial versions! Just check out the contents page below! Death Rider Command Squadrons and Commanders have also survived, with the Death Rider Squadron also still existing, and with improved rules too! Next, what if you want an incredibly stupid super-sized Lord of War drop pod? TheMagaeraandStyrixboth get a boost, with their siege claws gaining a sweep attack thats straight up better than stomping feet, being flat damage three and otherwise identical. He might be an Elite or an HQ (listed differently in the points values vs his datasheet), but either way hes clearly worth taking. Like with the other forces, the Xenos factions also see some tweaks and adjustments to their datasheets, along with some points updates We will be digging a little deeper into each of these factions later in the week in some more detail, but theres some great changes across the board. Otherwise unchanged. The Malanthropewins because it gets to continue to exist, and is even slightly improved in exchange for a 15pt increase. Ultimately, its a stronger unit, but its still a Lord of War. All flavours ofMalcador also go down a lot in cost, and while it probably doesnt make them competitive, like a lot of things it stops them being as hateful to use. In a move for anyone who loves the Mole Launcher too, the squad can now have this as an attachment too rather than having to replace squad members! Out the gate as our first winner we have theHornet,because all the reasons they used to be good have pretty much stayed the same or improved. I think theyll kind of fight with each other for the same role, but both have their advantages. Hes armed with a heavy plasma cannon and dreadnought close combat weapon, and only costs 20 points more than an equivalently armed relic contemptor. After all those words about the leviathan changes, this is a breath of fresh air. Any turn you get to play with it isextremely stupid it has a casual 30 move so can essentially teleport around the battlefield with impunity, its weaponry and melee threat are dangerous and broadly applicable, and to cap it all off its a MONSTER rather than a VEHICLE, shutting down some armies answers to it. PDF Warhammer 40,000 - Imperial Armour Compendium.pdf - 9th Edition Carab Culln takes most of the generic leviathan nerfs (see below), and also loses out on both his feel no pain aura and most of the interest from the death-hold special rule it no longer lets you hit for mortal wounds and simply lets the heavy bolter fire with no penalty at units in engagement range. The command squads are obviously the more desireable option, since they get an extra attack with no extra cost, and the good news is that you dont have to include a Commander to be able to take them any more each Commander just lets you take one without using a slot. It had a good run. The Warp Hunter is still way too expensive for how fragile it is, while the Nightwing gets a weird makeover from undercosted cheap option to trying to be a heavier flyer, and there just isnt a slot for what its doing. While the main gun remained essentially the same, both types of sponsons got a shakeup. While were going to dig into the highlights and lowlights of individual units below, our overall impression is that there was a significant smoothing over of the entire book. Acastus Knightsdrop to the point where you could squeeze one into a list a bit more reasonably, and gain some boosts to their guns in the form of Blast, but still really struggle to compete with Castellans. You can find out more about which cookies we are using or switch them off in settings. Get the latest business insights from Dun & Bradstreet. The Tarantula Battery also makes the move to a Fortification slot, making taking 3 units of these very tempting for some objective defence! At the moment this profile only applies to the Macharius twin variant, however it would not surprise me to see that profile in the new AM book! At least they are 10 points cheaper now for every build except double claws (which stayed the same). Both Acastus variants saw a massive 100 points drop. Weapon profiles and the stat line stayed exactly the same, its just firing half as many shots. Its much more interesting now with 6 shots in either standard or supercharge, at strength 8, ap-3, and 2 damage in standard mode, bumping up to strength 9 and damage 3 when supercharged. He is still the only leviathan remaining with WS and BS 2+, but even at his new lower points cost doesnt offer much. As with the Space Marines we see a number of points adjustments that bring both of these forces in line with each other. Change), You are commenting using your Facebook account. Alright lets start with the cool stuff that only Chaos Space Marines get, instead of the things we share with loyalists. Telemon Heavy Dreadnought: Besides the Plasma flamer bumping up to 12 range, the stats/weapons are unchanged (still T8 baby, WOOOOOOOO). Uraka, CorBax, and Mamon return, as well as some of the really big greater daemons. I reckon the Studio have done a great job here at bringing together all these profiles updated and tweaked for the new addition with baked in compatibility to their parent Codexes. This is because it is only 1500pts, leaving you enough leftovers to putsomething in your list to contest objectives, and its statline is a wild ride. Riding back into battle behind him areNobz on Warbikes, and these arent really priced to move but having the option is strictly better than now. Legio Xestobiax Reaver Titan. We see quite a few units get tweaked to remove degrading profiles too, such as on the Blood Slaughterer. 44.3M . In the past, there were a few standout units that could be found in almost any army (looking at you contemptors and leviathans), and a lot of units that were just nowhere near usable. Greater Blight Drones are also way better, especially in Death Guard, despite losing the damage on their weapons. First up, the Warboss on Warbike revs his motorcycle and pulls a sick wheely straight out of legends prison mostly. The only other change is to the bombs, which is drastically different. For the Space Marines we get a couple of new rules introduced the main one that is going to effect most peoples list building is the introduction of the Martial Legacy ability. Generally, this replaces the old Relic rule now each time you include a unit with this rule in a detachment the Command Cost of that detachment is increased by 1. I hope this is something we see for other less known chapters in the future, even if it is in White Dwarf articles. ability rather than regularWaaagh!, meaning that you need an alternative boss if you want to buff up infantry. The Gargantuan Squiggoth can also fall back and charge and even move over other units as it they were not there, something lacking in the current sheet making it easy to pin then down. Enh the smaller daemon princes here seem OK but not great. Fundamentally, you spend 130pts on a unit and they have a very strong chance of popping out of DS and immediately picking up 100pts+ of Gravis models. Theres a bunch of stuff here that gets decent discounts or modest changes that make them a bit more usable without pushing them over into true winners. Unfortunately for Tau players, the Yvahra finally gets knifed in the back, fulfilling a long-held vendetta festering in the hearts of many players who ran up against them in early 8th when they were actually good. Being able to drop in a caster from this discipline without having to use an HQ slot on a Warlock is something that can plausibly come up. The Hornet Pulse Laser has gone down in power a little (sidegrading to S7 but only two shots), but that build is correspondingly much cheaper, dropping to 90pts instead of 115pts. None of these losers should be at all surprising to anyone keeping an eye on what was showing up in competitive lists. All of the big tanks are surprisingly usable for their points and could easily be seen in an army if not for that 3 CP tax to take a superheavy auxiliary. And now for the biggest gut punch: None of the Dreadnoughts listed here have the HELBRUTE keyword, meaning that until an FAQ corrects this, they dont get legion traits. Well be following up further on some factions over the next few weeks, so make sure you keep an eye out for those if youve got a particular set of units in mind. Even Forge World armies such as the Death Korps of Krieg ended up in a weird limbo where they could use some units from the Astra Militarum book, but not all in exchange for getting access to a couple of unique units. SYNLAB HAUTS DE FRANCE Company Profile - Dun & Bradstreet Each titan has a different number of void shields, from warhounds with 2 up to warlords with 8. The Hades Breaching Drill can also finally carry Combat Engineers too, something that was overlooked in the previous index. Such a cool model and was great fun to paint up in a more modern scheme! This 224-page hardback book provides you with all the datasheets and supporting rules you need to unleash the fury of your most powerful units in Warhammer 40,000. At 125 points per model, theyre almost a steal and I could very easily see them getting play in an outrider with lots of Myphitic Blight-Haulers. Realistically, though theyre cheap you probably still want Leman Russes over them, since they get double the shots most of the time and can take Orders. Leviathan Dreadnought. Nice of you to share! Warhammer 40k - Imperial Armour - Index - Forces of the Adeptus Astartes.pdf download. This is a great introduction for people who may have missed out on the Siege of Vraks series and gives some brilliantly grimdark flavour to this most dark of regiments! Atomantic Shielding matches the contemptor, so only a 5+ invulnerable save rather than 4+, combining for an overall substantial drop in durability. Finally the Tyranids have units with some updates such as the awesome looking Dimachaeron which not only has more wounds and a base 5+ inv save, but can also gain a 5+ wound shrug too if it kills something with its Spine Maw! Imperial Armour Compendium | Forge World Webstore Depending on how the meta moves, this could help or hinder the Ares. Someone out there was listening, because this was always the fix it needed. 9ed Imperial Armour - Compendium PDF Original Title: 9ed Imperial Armour - Compendium.pdf Uploaded by Copyright: All Rights Reserved Available Formats Download as PDF or read online from Scribd Flag for inappropriate content Download now of 212 The Custodians get the profiles that have previously available on the Forge World website, not massive updates for these outside of some points adjustments, but all the Dreadnoughts including the Telemon have been given the same rule as Astartes Dreads allowing them to reduce damage of incoming shots by 1! Weve seen a bit of that thus far in 9th, with hangover 8th Edition rules throwing up a few very powerful choices in the Edition transition, while other units are complete trash at their Chapter Approved costs. Hellforged Leviathan Dreadnought. Since you can double gun these, you definitely want to take this variant if youre planning on doing silly things withVisions in the Smoke,itsvastly better than the mainline one for that role. Titans now have a stock 2+ save and many more wounds than they used to have, but had their toughness dropped a little. Credits: That Gobbo. Definitely usable. All the titans are losers (except the warhound). Additionally they are now only 26 wounds instead of 27 (including the Lancer). Additionally all the Moirax went down to 12 movement like the Cerastus, again because reasons. Moving over to cool giant monsters, theDimachaeron gets an astounding glow-up. The Cyclopsalso gets a minor discount out of the gate, and hilariously gains the ability to ride in transports (though cant shoot on the turn it gets out, which limits the utility). They no longer give hit re-rolls, instead repairing a vehicle and reloading any once-per-battle weapons. They all picked up a substantial number of wounds, with a warhound now having 50 wounds and a warlord 120, but dropped in toughness, with the warlord the only titan at T9. But usable. Imperial Armour Compendium. TheInquisition retain only their two Named Characters. It also helps that the statline is still fine theyve gone to 9W rather than 12, but are at least non-degrading, and get the always-on ability to ignore AP-1, a nice extra upside. With a big laser: cooler. Credit: That Gobbo. Warhammer 40k . 11 named characters, most of which youve never heard of cover the above 5 chapters + the Salamanders. Theycould be OK spammed withGunnery Experts. As a bonus, he doesnt have Martial Legacy, so wont be costing you a CP to field. Sicarans in general also bumped up to a 2+ save, making them surprisingly durable, and took a substantial points cut. Thank You, Patrons. If any of them have game its probablyScabeiathrax, who benefits from having a whole bunch of nasty offensive options while being durable for their new cost. Achillus Dreadnought [CORE]: Got the main changes from the Galatus, 9 wounds, -1D taken, extra attack. We were very lucky to receive a copy of Imperial Armour Compendium a little early from Games Workshop to review and share the content with you all! In the points section these are listed correctly however. It probably still doesnt cross the line to being actuallygood,but Im certainly looking at the arms of my largest robot son contemplatively. There are two wide-reaching rules for marines. YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH. We also have full reviews of both Codex Supplement: Space Wolves and Codex Supplement: Deathwatch, both also up for preorder today! The new Imperial Armour book has been written with the new books in mind and so costings across the board seem to be a lot better to reflect the power of those units. The Imperial Knights get profiles for all Knight variants currently produced by Forge World including some much appreciated points cuts! It gets a 4++ to compensate, but Im not sure that gets it back over the line into lists with all the cool new options to compete with. Sky Slasher Swarms also get a bump their stats and costs are unchanged, but they get built in deep strike. This also applies to the Chaos Titan Legions too, who essentially get the same datasheets but with suitably chaotic keywords! The good news, however, is that all the various flavours of Death Rider actually might, theyre good with strong Serberys Raider energy to them. Terrax-pattern Termite Assault Drill-Credit: Pendulin.

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