A Quick Twine (2.2+) Tutorial: Computational Approaches to Narrative Returns an array of the story metadata store's keys. Those that bundle SugarCube v2: Any series of Twine2 with a version 2.1. The story metadata store is not, and should not be used as, a replacement for saves. The Top 14 Javascript Twine2 Open Source Projects As you can see, Harlowe creates a deep copy/clone of its non-primitive data types each time they're modified. Payload objects have the following properties: The macro's definitioncreated via Macro.add(). Used to populate the story's caption area in the UI bar (element ID: story-caption). State.top is not a synonym for State.active. Does not affect script or stylesheet tagged passages, for Twine1/Twee. Creates a multiline text input block, used to modify the value of the variable with the given name. Playlists are useful for playing tracks in a sequencei.e., one after another. Does not modify the original. Outputs the contents of the passage with the given name, optionally wrapping it within an HTML element. WakeReality - Reddium Combining the <<set> and <<if> macros. Alternatively, if you simply want the UI bar gone completely and permanently, either using UIBar.destroy() or the StoryInterface special passage may be a better choice. Warning: Note: Allows custom processing of passage text. Creates a cycling link, used to modify the value of the variable with the given name. Does not modify the original. Warning: Furthermore, it is no longer instantiated into the legacy state objectwhich still exists, so legacy code will continue to work. Twine 2.3: SugarCube 2.28: Arrays 2,500 views May 16, 2019 23 Dislike Share Save Dan Cox 3.68K subscribers This video reviews arrays in SugarCube 2.28 as part of Twine 2.3.. Controls the playback of audio tracks, which must be set up via <>. As new moments are added, older moments that exceed the maximum number are expired in order of age, oldest first. Used for pre-story-start initialization tasks, like variable initialization (happens at the beginning of story initialization). Twine1/Twee: Registers the passage as a CSS stylesheet, which is loaded during startup. AudioTrack API, AudioRunner API, and AudioList API. In your menu passages, your long return links will simply reference the $return story variable, like so: Warning (Twine2): Determines whether saving to disk is enabled on mobile devicesi.e., smartphones, tablets, etc. This is only really useful when you want to invoke a macro for its side-effects and aren't interested in its output. Does not currently remove the track from either groups or playlists. Does not modify the original. Note: Navigating back to a previous passage, for whatever reason, can be problematic. Activates the moment at the given index within the full state history and show it. Returns an AudioRunner instance for the tracks matching the given selector. Note: See: The list options are populated via <> and/or <>. When a widget is called, any existing _args variable, and for container widgets _contents, is stored for the duration of the call and restored after. Twee 3 Language Tools - Visual Studio Marketplace Config.macros.typeSkipKey, Config.macros.typeVisitedPassages, <> Events. Returns whether any of the given members were found within the array. Normally, those aren't issues as you should not need to use the result of an expression as an argument terribly often. Passage render. Returns an array of the story metadata store's key/value pairs as [key, value] arrays. Note: Subsequent, optional, characters have the same set as the second with the addition of numerals (i.e., 0-9, so the full set is A-Za-z0-9$_). Passage, tag, and variable names that have special meaning to SugarCube. Returns the number of currently registered on-save handlers. Returns whether the specified key exists within the story metadata store. Finally, one of three things happen (in order): the existing playthrough session is restored, if it exists, else the autosave is loaded, if it exists and is configured to do so, else the starting passage is run. Generally, you would use this for data that does not change and should not be stored within story variables, which would make it part of the history. If you need to know if the player has ever been to a particular passage, then you must use the State.hasPlayed() method or the hasVisited() story function. SimpleAudio API, AudioRunner API, and AudioList API. Returns the size of the story metadata storei.e., the number of stored pairs. Hello I'm sorry if this is a very noobish question, but i'm having a hard time understand arrays in general, so here goes. You will, in all likelihood, use expressions most often within macrose.g., <>, <>, <>, <>. Note: Returns the current state of the engine ("idle", "playing", "rendering"). This method has been deprecated and should no longer be used. This is only really useful within pure JavaScript code, as within TwineScript you may simply access temporary variables natively. Activates the moment at the given offset from the active (present) moment within the full state history and show it. Returns a reference to the current jQuery object for chaining. The :not() group modifier syntax (groupId:not(trackIdList)) allows a group to have some of its tracks excluded from selection. [SugarCube 2.21.0] Two-dimensional arrays. The State.display() methodformerly state.display()is no longer overridable, meaning it cannot be wrappede.g., the "StoryRegions" 3rd-party add-ons do this. Note: This process is the same regardless of where the loaded state is coming from: it could be a normal save, the autosave, or the playthrough session. The StoryInit special passage is normally the best place to set up tracks. Displays the loading screen, if necessary. Prepends one or more unique members to the beginning of the base array and returns its new length. The autosave is, for the most part, a normal save slot, but with a few special features built in. Deserializes the given save string, created via Save.serialize(), and loads the save. Gets or sets the playlist's repeating playback state (default: false). Terminates the execution of the current <>. Thus, a call to UIBar.stow() may also be necessary. You can set the autosave to save either on every passage or only on certain passages. Generally, only really useful for running code that needs to manipulate elements from the incoming passage, since you must wait until they've been added to the page. Essentially, a combination of < > and <>. Warning: Returns whether, at least, the track's metadata has been loaded. Returns whether playback of the track has been stopped. Selects the passage element. The default foreground and background colors are set here. Normally, when both link and text arguments are accepted, the order is text then link. Block widgets may access the contents they enclose via the _contents special variable. Load and integrate external CSS stylesheets. Warning: If necessary, however, you may manually change their valuesn.b. The easiest way to understand this is to look at what happens when you make some changes to StoryInit and then load a saved story from before those changes were made. This macro has been deprecated and should no longer be used. Returns the value associated with the specified key from the story metadata store or, if no such key exists, the specified default value, if any. Note: Returns whether the named template exists. Attaches fullscreen error event handlers. Or, if you use the start passage as real part of your story and allow the player to reenter it, rather than just as the initial landing/cover page, then you may wish to only disallow saving on the start passage the very first time it's displayedi.e., at story startup. Returns whether any moments with the given title exist within the extended past history (expired + past). If you've removed/hidden the UI bar, a construct like the following will allow you to toggle the views on and off: Note: [Sugarcube 2] Can someone please explain (or point to resources Widgets allow you to create macros by using the standard macros and markup that you use normally within your story. For accessibility reasons, it's recommended that you wrap each <> and its accompanying text within a element. Collects tracks, which must be set up via <>, into a group via its <> children. Does not modify the original. Returns the title of the active (present) passage. This setting has been deprecated and should no longer be used. Interrupts an in-progress fade of the track, or does nothing if no fade is progressing. Selects all internal link elements within the passage element whose passages are within the in-play story historyi.e., passages the player has been to before. See Tweego's documentation for more information. This is only really useful within pure JavaScript code, as within TwineScript you may simply access story variables natively. Note: String: The expression yields a string valuee.g.. Removes the audio group with the given ID. It is strongly recommended that you do not place background properties on the html element in addition to the body element as this can cause background jitter in Internet Explorer when scrolling outside of fullscreen mode. As with all special tags, media passage tags are case sensitive, so their spelling and capitalization must be exactly as shown. The predefined variable output, which is a reference to a local content buffer, is available for use within the macro's code contents. This macro should be invoked once following any invocations of <> and <>, if any <> definitions used the copy keyword, for which you want the loading screen displayed. Harlowe has stricter typing than SugarCube, requiring authors to call macros like (str:) or (num:) on variables to change their type. Performs any required processing before the save data is saved. See the <> section of the Twine1 reference documentation for more information. If your content contains any SugarCube markup, you'll need to use the Dialog.wiki() method instead. See the Config.passages.nobr setting for a way to apply the same processing to all passages at once. See the :passagedisplay event for its replacement. The most interesting of which, from an end-user's standpoint, are 410. Returns a reference to the current AudioRunner instance for chaining. Each link removes itself and all other <> links to the same passage after being activated. classes) guide for more information. The best example of an array is a pill container. Sets the selected tracks' volume level (default: 1). The verbatim text markup disables processing of all markup contained withinboth SugarCube and HTMLpassing its contents directly into the output as plain text. Events are messages that are sent (a.k.a. Returns whether a fade is in-progress on the track. Returns whether fullscreen mode is currently active. Warning: Warning: If you click the link that sets the variable to 2, and then save the story, the $var variable will still be saved as 1, because a new moment has not yet been created. Story variables are a part of the story history and exist for the lifetime of a playthrough session. Passing the result of an expression as an argument is problematic for a couple of reasons: because the macro argument parser doesn't treat arguments as expressions by default and because it separates arguments with whitespace. Returns a reference to the current AudioRunner instance for chaining. Deprecated: This is not necessarily the same as the current state of the story: because moment creation is tied to passage navigation, changes that occur between one passage navigation and the next are not part of the current moment and will not be preserved by a moment until the next navigation, when the next moment is created. The links go to the most recent release versions of each in SugarCube's source code repository. Now, load the saved story from before the changes were made, and you'll see $y is undefined, since it doesn't exist at all in the loaded state. This guide will detail how these features work. The Fullscreen API comes with some built-in limitations: Returns the current fullscreen element or, if fullscreen mode is not active, null. Tip: Those that do not bundle SugarCube v2: Only the older Twine2.0 series. Arrays in Sugarcube have a built-in function that lets you delete elements from them by name. See the Macro API docs for more information. Returns whether the history navigation was successful (should only fail if already at the end of the full history). The _args special variable is used internally to store arguments passed to the widgetas zero-based indices; i.e., _args[0] is the first parsed argument, _args[1] is the second, etcand the full argument string in raw and parsed formsaccessed via the _args.raw and _args.full properties. Concatenates one or more unique members to the end of the base array and returns the result as a new array. An array is a container that holds things. When used to set the loop state, returns a reference to the current AudioTrack instance for chaining. If no cases match and an optional <> case exists, which must be the final case, then its contents will be executed. Warning: Opens the dialog. Determines whether the <> macro types out content on previously visited passages or simply outputs it immediately. Navigation events allow the execution of JavaScript code at specific points during passage navigation. Shorthand for jQuery's .one() method applied to each of the audio elements. Moves forward one moment within the full history (past + future), if possible, activating and showing the moment moved to. To update the value associated with a key, simply set it again. Note: Unlike other code or text in a Passage, variables most commonly start with either the dollar sign ($) or the underscore ( _) in the Harlowe and SugarCube story formats. It consists of one to six exclamation points, each additional one beyond the first signifying a lesser heading. Deprecated: Selects all internal link elements within the passage elemente.g., passage and macro links. You must, generally, use them with an interactive macroe.g., < > macrothe <> macro, or within the PassageDone special passage. By default, it simply returns non-deterministic results from Math.random(), however, when the seedable PRNG has been enabled, via State.prng.init(), it returns deterministic results from the seeded PRNG instead. Executes its contents after the given delay, inserting any output into the passage in its place. The following types of values are natively supported by SugarCube and may be safely used within story and temporary variables. Returns whether, at least, some of the track's data has been loaded. The mute-on-hidden state controls whether the master volume is automatically muted/unmuted when the story's browser tab loses/gains visibility. Note: See the .includesAny() method for its replacement. A side effect simply means that the evaluation of the expression modifies some state. A range definition object should have some of the following properties: Note: . Warning: For example: Determines whether the output of the Wikifier is post-processed into more sane markupi.e., where appropriate, it tries to transition the plethora of elements into elements. As all special passage populated sections are updated it is recommended that UIBar.update() be used sparingly. A function, which causes the autosave to be updated for each passage where its return value is truthy. SugarCube is a free (gratis and libre) story format for Twine/Twee. See <> for more information. Note: Deprecated: PDF A Twine Cheat Sheet - Stockton Wordpress : fired, triggered) to notify code that something has taken place, from player interactions to automated happenings. If you simply want to apply actions to multiple tracks simultaneously, then you want a group instead. If you want to return to a previously visited passage, rather than undo a moment within the history, see the <> macro or the previous() function. The parser instance that generated the macro call. To modify the values contained within variables, see the <> macro and setter links. All properties of Passage objects should be treated as if they were read-only, as modifying them could result in unexpected behavior. Sets the value of the story or temporary variable by the given name. Arrays have many built-in methods and other features, and SugarCube adds many more. Removes and returns the last member from the array, or undefined if the array is empty. Returns a new array containing all of the macro's ancestors that passed the test implemented by the given filter function or an empty array, if no members pass. The SimpleAudio APIs use events internally for various pieces of functionality. Global event triggered once just before the page is reloaded when Engine.restart() is called. You may forcibly enable test mode manually by setting the Config object's debug property to true. When a saved story is loaded, the state loaded from the save replaces the current state. This section offers a list of SugarCube-specific events, triggered at various points during story operation. If constructing the file URL from a shell path, ensure that either it does not contain escapes or you properly convert them into the correct URL percent-encoded form. The cycling options are populated via <> and/or <>. If it encounters an unrecoverable problem during its processing, it may throw an exception containing an error message; the message will be displayed to the player and loading of the save will be terminated. When you have a situation where you're using a set of passages as some kind of menu/inventory/etc and it's possible for the player to interact with several of those passages, or even simply the same one multiple times, then returning them to the passage they were at before entering the menu can be problematic as they're possibly several passages removed from that originating passagethus, the <> macro and link constructs like [[Return|previous()]] will not work. Silently executes its contents when the incoming passage is done rendering and has been added to the page. The exactly equivalent call is: .flat(Infinity). Identical to calling .map().flat(). The callback is invoked each time a save is requested. Macro context objects contain the following data and method properties. For example, consider the following markup: Assuming that ?He resolves to She and ?his to her, then that will produce the following output: Note: State.has() does not check expired moments. Interactive macros are both asynchronous and require interaction from the player. 3 4 4 comments Best Add a Comment ChapelR 4 yr. ago The Config.audio.pauseOnFadeToZero setting (default: true) controls whether tracks that have been faded to 0 volume (silent) are automatically paused. The Share dialog only displays linksspecifically, anything that creates an anchor element (). The line continuation markup performs a similar function, though in a slightly different way. Returns the first Unicode code point within the string. The History API object has been renamed to State and some of its methods have also changed. sugarcube-2: macros: customMacroName: container: true anotherOne: {} If using *.twee-config . Because of the additional HTML elements added by the debug views, some nested markup and selectors may be broken. The DOM macros do have a limitation that you should familiarize yourself with. Note: Loop variables are perfect candidates for the use of temporary variablese.g.. To ensure that line-breaks end up where you want them, or not, extra care may be required. Dialog API. Randomly removes the given number of members from the base array and returns the removed members as a new array. Multiple <> macros may be set up to modify the same variable, which makes them part of a radio button group. SugarCube Snowman Arrays Arrays Chapbook Harlowe SugarCube Snowman Audio Audio Chapbook Harlowe SugarCube Snowman Conditional Statements . Warning: See Also: See the <> macro for its replacement. Similarly, if the directory is sugarcube-2, then the name of the .py file within must be sugarcube-2.py. Returns a new array consisting of all of the tags of the given passages. SugarCube preserves the state of the story as it's being played in a number of ways to both prevent the loss of progress and allow players to save stories. Provides access to browsers' fullscreen functionality. The pull count is automatically included within saves and sessions, so this is not especially useful outside of debugging purposes. Returns the bundled metadata, if any, or null if the given save could not be deserialized and loaded. There are three forms: a conditional-only form, a 3-part conditional form, and a range form. Equivalent to wrapping the entire passage in a <> macro. Variables - Twine Cookbook All user functions and macros that check for the existence of moments within the history check both the story history and expired moments, so will work as expected even if the history is limited to a single moment as described above. If you wish to use custom backgrounds, either simply colors or with images, then you should place them on the body element. prerender tasks have been deprecated and should no longer be used. Browsers are not currently required to honor the navigationUI setting. Thus, any groups or playlists containing the deleted track should be rebuilt. The names of both story and temporary variables have a certain format that they must followwhich signifies that they are variables and not some other kind of data. Injecting additional <> macro invocations after a :typingcomplete event has been fired will cause another event to eventually be generated, since you're creating a new sequence of typing.
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